NeRF


2023-05-05 更新

Combining HoloLens with Instant-NeRFs: Advanced Real-Time 3D Mobile Mapping

Authors:Dennis Haitz, Boris Jutzi, Markus Ulrich, Miriam Jaeger, Patrick Huebner

This work represents a large step into modern ways of fast 3D reconstruction based on RGB camera images. Utilizing a Microsoft HoloLens 2 as a multisensor platform that includes an RGB camera and an inertial measurement unit for SLAM-based camera-pose determination, we train a Neural Radiance Field (NeRF) as a neural scene representation in real-time with the acquired data from the HoloLens. The HoloLens is connected via Wifi to a high-performance PC that is responsible for the training and 3D reconstruction. After the data stream ends, the training is stopped and the 3D reconstruction is initiated, which extracts a point cloud of the scene. With our specialized inference algorithm, five million scene points can be extracted within 1 second. In addition, the point cloud also includes radiometry per point. Our method of 3D reconstruction outperforms grid point sampling with NeRFs by multiple orders of magnitude and can be regarded as a complete real-time 3D reconstruction method in a mobile mapping setup.
PDF 8 pages, 6 figures

点此查看论文截图

LatentAvatar: Learning Latent Expression Code for Expressive Neural Head Avatar

Authors:Yuelang Xu, Hongwen Zhang, Lizhen Wang, Xiaochen Zhao, Han Huang, Guojun Qi, Yebin Liu

Existing approaches to animatable NeRF-based head avatars are either built upon face templates or use the expression coefficients of templates as the driving signal. Despite the promising progress, their performances are heavily bound by the expression power and the tracking accuracy of the templates. In this work, we present LatentAvatar, an expressive neural head avatar driven by latent expression codes. Such latent expression codes are learned in an end-to-end and self-supervised manner without templates, enabling our method to get rid of expression and tracking issues. To achieve this, we leverage a latent head NeRF to learn the person-specific latent expression codes from a monocular portrait video, and further design a Y-shaped network to learn the shared latent expression codes of different subjects for cross-identity reenactment. By optimizing the photometric reconstruction objectives in NeRF, the latent expression codes are learned to be 3D-aware while faithfully capturing the high-frequency detailed expressions. Moreover, by learning a mapping between the latent expression code learned in shared and person-specific settings, LatentAvatar is able to perform expressive reenactment between different subjects. Experimental results show that our LatentAvatar is able to capture challenging expressions and the subtle movement of teeth and even eyeballs, which outperforms previous state-of-the-art solutions in both quantitative and qualitative comparisons. Project page: https://www.liuyebin.com/latentavatar.
PDF Accepted by SIGGRAPH 2023

点此查看论文截图

Real-Time Radiance Fields for Single-Image Portrait View Synthesis

Authors:Alex Trevithick, Matthew Chan, Michael Stengel, Eric R. Chan, Chao Liu, Zhiding Yu, Sameh Khamis, Manmohan Chandraker, Ravi Ramamoorthi, Koki Nagano

We present a one-shot method to infer and render a photorealistic 3D representation from a single unposed image (e.g., face portrait) in real-time. Given a single RGB input, our image encoder directly predicts a canonical triplane representation of a neural radiance field for 3D-aware novel view synthesis via volume rendering. Our method is fast (24 fps) on consumer hardware, and produces higher quality results than strong GAN-inversion baselines that require test-time optimization. To train our triplane encoder pipeline, we use only synthetic data, showing how to distill the knowledge from a pretrained 3D GAN into a feedforward encoder. Technical contributions include a Vision Transformer-based triplane encoder, a camera data augmentation strategy, and a well-designed loss function for synthetic data training. We benchmark against the state-of-the-art methods, demonstrating significant improvements in robustness and image quality in challenging real-world settings. We showcase our results on portraits of faces (FFHQ) and cats (AFHQ), but our algorithm can also be applied in the future to other categories with a 3D-aware image generator.
PDF Project page: https://research.nvidia.com/labs/nxp/lp3d/

点此查看论文截图

Shap-E: Generating Conditional 3D Implicit Functions

Authors:Heewoo Jun, Alex Nichol

We present Shap-E, a conditional generative model for 3D assets. Unlike recent work on 3D generative models which produce a single output representation, Shap-E directly generates the parameters of implicit functions that can be rendered as both textured meshes and neural radiance fields. We train Shap-E in two stages: first, we train an encoder that deterministically maps 3D assets into the parameters of an implicit function; second, we train a conditional diffusion model on outputs of the encoder. When trained on a large dataset of paired 3D and text data, our resulting models are capable of generating complex and diverse 3D assets in a matter of seconds. When compared to Point-E, an explicit generative model over point clouds, Shap-E converges faster and reaches comparable or better sample quality despite modeling a higher-dimensional, multi-representation output space. We release model weights, inference code, and samples at https://github.com/openai/shap-e.
PDF 23 pages, 13 figures

点此查看论文截图

Semantic-aware Generation of Multi-view Portrait Drawings

Authors:Biao Ma, Fei Gao, Chang Jiang, Nannan Wang, Gang Xu

Neural radiance fields (NeRF) based methods have shown amazing performance in synthesizing 3D-consistent photographic images, but fail to generate multi-view portrait drawings. The key is that the basic assumption of these methods — a surface point is consistent when rendered from different views — doesn’t hold for drawings. In a portrait drawing, the appearance of a facial point may changes when viewed from different angles. Besides, portrait drawings usually present little 3D information and suffer from insufficient training data. To combat this challenge, in this paper, we propose a Semantic-Aware GEnerator (SAGE) for synthesizing multi-view portrait drawings. Our motivation is that facial semantic labels are view-consistent and correlate with drawing techniques. We therefore propose to collaboratively synthesize multi-view semantic maps and the corresponding portrait drawings. To facilitate training, we design a semantic-aware domain translator, which generates portrait drawings based on features of photographic faces. In addition, use data augmentation via synthesis to mitigate collapsed results. We apply SAGE to synthesize multi-view portrait drawings in diverse artistic styles. Experimental results show that SAGE achieves significantly superior or highly competitive performance, compared to existing 3D-aware image synthesis methods. The codes are available at https://github.com/AiArt-HDU/SAGE.
PDF Accepted by IJCAI 2023

点此查看论文截图

NeRSemble: Multi-view Radiance Field Reconstruction of Human Heads

Authors:Tobias Kirschstein, Shenhan Qian, Simon Giebenhain, Tim Walter, Matthias Nießner

We focus on reconstructing high-fidelity radiance fields of human heads, capturing their animations over time, and synthesizing re-renderings from novel viewpoints at arbitrary time steps. To this end, we propose a new multi-view capture setup composed of 16 calibrated machine vision cameras that record time-synchronized images at 7.1 MP resolution and 73 frames per second. With our setup, we collect a new dataset of over 4700 high-resolution, high-framerate sequences of more than 220 human heads, from which we introduce a new human head reconstruction benchmark. The recorded sequences cover a wide range of facial dynamics, including head motions, natural expressions, emotions, and spoken language. In order to reconstruct high-fidelity human heads, we propose Dynamic Neural Radiance Fields using Hash Ensembles (NeRSemble). We represent scene dynamics by combining a deformation field and an ensemble of 3D multi-resolution hash encodings. The deformation field allows for precise modeling of simple scene movements, while the ensemble of hash encodings helps to represent complex dynamics. As a result, we obtain radiance field representations of human heads that capture motion over time and facilitate re-rendering of arbitrary novel viewpoints. In a series of experiments, we explore the design choices of our method and demonstrate that our approach outperforms state-of-the-art dynamic radiance field approaches by a significant margin.
PDF Siggraph 2023, Project Page: https://tobias-kirschstein.github.io/nersemble/ , Video: https://youtu.be/a-OAWqBzldU

点此查看论文截图

Single-Shot Implicit Morphable Faces with Consistent Texture Parameterization

Authors:Connor Z. Lin, Koki Nagano, Jan Kautz, Eric R. Chan, Umar Iqbal, Leonidas Guibas, Gordon Wetzstein, Sameh Khamis

There is a growing demand for the accessible creation of high-quality 3D avatars that are animatable and customizable. Although 3D morphable models provide intuitive control for editing and animation, and robustness for single-view face reconstruction, they cannot easily capture geometric and appearance details. Methods based on neural implicit representations, such as signed distance functions (SDF) or neural radiance fields, approach photo-realism, but are difficult to animate and do not generalize well to unseen data. To tackle this problem, we propose a novel method for constructing implicit 3D morphable face models that are both generalizable and intuitive for editing. Trained from a collection of high-quality 3D scans, our face model is parameterized by geometry, expression, and texture latent codes with a learned SDF and explicit UV texture parameterization. Once trained, we can reconstruct an avatar from a single in-the-wild image by leveraging the learned prior to project the image into the latent space of our model. Our implicit morphable face models can be used to render an avatar from novel views, animate facial expressions by modifying expression codes, and edit textures by directly painting on the learned UV-texture maps. We demonstrate quantitatively and qualitatively that our method improves upon photo-realism, geometry, and expression accuracy compared to state-of-the-art methods.
PDF SIGGRAPH 2023, Project Page: https://research.nvidia.com/labs/toronto-ai/ssif

点此查看论文截图

NeuralEditor: Editing Neural Radiance Fields via Manipulating Point Clouds

Authors:Jun-Kun Chen, Jipeng Lyu, Yu-Xiong Wang

This paper proposes NeuralEditor that enables neural radiance fields (NeRFs) natively editable for general shape editing tasks. Despite their impressive results on novel-view synthesis, it remains a fundamental challenge for NeRFs to edit the shape of the scene. Our key insight is to exploit the explicit point cloud representation as the underlying structure to construct NeRFs, inspired by the intuitive interpretation of NeRF rendering as a process that projects or “plots” the associated 3D point cloud to a 2D image plane. To this end, NeuralEditor introduces a novel rendering scheme based on deterministic integration within K-D tree-guided density-adaptive voxels, which produces both high-quality rendering results and precise point clouds through optimization. NeuralEditor then performs shape editing via mapping associated points between point clouds. Extensive evaluation shows that NeuralEditor achieves state-of-the-art performance in both shape deformation and scene morphing tasks. Notably, NeuralEditor supports both zero-shot inference and further fine-tuning over the edited scene. Our code, benchmark, and demo video are available at https://immortalco.github.io/NeuralEditor.
PDF CVPR 2023

点此查看论文截图

文章作者: 木子已
版权声明: 本博客所有文章除特別声明外,均采用 CC BY 4.0 许可协议。转载请注明来源 木子已 !
  目录