NeRF


2023-05-03 更新

ViP-NeRF: Visibility Prior for Sparse Input Neural Radiance Fields

Authors:Nagabhushan Somraj, Rajiv Soundararajan

Neural radiance fields (NeRF) have achieved impressive performances in view synthesis by encoding neural representations of a scene. However, NeRFs require hundreds of images per scene to synthesize photo-realistic novel views. Training them on sparse input views leads to overfitting and incorrect scene depth estimation resulting in artifacts in the rendered novel views. Sparse input NeRFs were recently regularized by providing dense depth estimated from pre-trained networks as supervision, to achieve improved performance over sparse depth constraints. However, we find that such depth priors may be inaccurate due to generalization issues. Instead, we hypothesize that the visibility of pixels in different input views can be more reliably estimated to provide dense supervision. In this regard, we compute a visibility prior through the use of plane sweep volumes, which does not require any pre-training. By regularizing the NeRF training with the visibility prior, we successfully train the NeRF with few input views. We reformulate the NeRF to also directly output the visibility of a 3D point from a given viewpoint to reduce the training time with the visibility constraint. On multiple datasets, our model outperforms the competing sparse input NeRF models including those that use learned priors. The source code for our model can be found on our project page: https://nagabhushansn95.github.io/publications/2023/ViP-NeRF.html.
PDF SIGGRAPH 2023

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Neural Radiance Fields (NeRFs): A Review and Some Recent Developments

Authors:Mohamed Debbagh

Neural Radiance Field (NeRF) is a framework that represents a 3D scene in the weights of a fully connected neural network, known as the Multi-Layer Perception(MLP). The method was introduced for the task of novel view synthesis and is able to achieve state-of-the-art photorealistic image renderings from a given continuous viewpoint. NeRFs have become a popular field of research as recent developments have been made that expand the performance and capabilities of the base framework. Recent developments include methods that require less images to train the model for view synthesis as well as methods that are able to generate views from unconstrained and dynamic scene representations.
PDF volume rendering, view synthesis, scene representation, deep learning

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Object-Centric Voxelization of Dynamic Scenes via Inverse Neural Rendering

Authors:Siyu Gao, Yanpeng Zhao, Yunbo Wang, Xiaokang Yang

Understanding the compositional dynamics of the world in unsupervised 3D scenarios is challenging. Existing approaches either fail to make effective use of time cues or ignore the multi-view consistency of scene decomposition. In this paper, we propose DynaVol, an inverse neural rendering framework that provides a pilot study for learning time-varying volumetric representations for dynamic scenes with multiple entities (like objects). It has two main contributions. First, it maintains a time-dependent 3D grid, which dynamically and flexibly binds the spatial locations to different entities, thus encouraging the separation of information at a representational level. Second, our approach jointly learns grid-level local dynamics, object-level global dynamics, and the compositional neural radiance fields in an end-to-end architecture, thereby enhancing the spatiotemporal consistency of object-centric scene voxelization. We present a two-stage training scheme for DynaVol and validate its effectiveness on various benchmarks with multiple objects, diverse dynamics, and real-world shapes and textures. We present visualization at https://sites.google.com/view/dynavol-visual.
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GeneFace++: Generalized and Stable Real-Time Audio-Driven 3D Talking Face Generation

Authors:Zhenhui Ye, Jinzheng He, Ziyue Jiang, Rongjie Huang, Jiawei Huang, Jinglin Liu, Yi Ren, Xiang Yin, Zejun Ma, Zhou Zhao

Generating talking person portraits with arbitrary speech audio is a crucial problem in the field of digital human and metaverse. A modern talking face generation method is expected to achieve the goals of generalized audio-lip synchronization, good video quality, and high system efficiency. Recently, neural radiance field (NeRF) has become a popular rendering technique in this field since it could achieve high-fidelity and 3D-consistent talking face generation with a few-minute-long training video. However, there still exist several challenges for NeRF-based methods: 1) as for the lip synchronization, it is hard to generate a long facial motion sequence of high temporal consistency and audio-lip accuracy; 2) as for the video quality, due to the limited data used to train the renderer, it is vulnerable to out-of-domain input condition and produce bad rendering results occasionally; 3) as for the system efficiency, the slow training and inference speed of the vanilla NeRF severely obstruct its usage in real-world applications. In this paper, we propose GeneFace++ to handle these challenges by 1) utilizing the pitch contour as an auxiliary feature and introducing a temporal loss in the facial motion prediction process; 2) proposing a landmark locally linear embedding method to regulate the outliers in the predicted motion sequence to avoid robustness issues; 3) designing a computationally efficient NeRF-based motion-to-video renderer to achieves fast training and real-time inference. With these settings, GeneFace++ becomes the first NeRF-based method that achieves stable and real-time talking face generation with generalized audio-lip synchronization. Extensive experiments show that our method outperforms state-of-the-art baselines in terms of subjective and objective evaluation. Video samples are available at https://genefaceplusplus.github.io .
PDF 18 Pages, 7 figures

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LatentAvatar: Learning Latent Expression Code for Expressive Neural Head Avatar

Authors:Yuelang Xu, Hongwen Zhang, Lizhen Wang, Xiaochen Zhao, Han Huang, Guojun Qi, Yebin Liu

Existing approaches to animatable NeRF-based head avatars are either built upon face templates or use the expression coefficients of templates as the driving signal. Despite the promising progress, their performances are heavily bound by the expression power and the tracking accuracy of the templates. In this work, we present LatentAvatar, an expressive neural head avatar driven by latent expression codes. Such latent expression codes are learned in an end-to-end and self-supervised manner without templates, enabling our method to get rid of expression and tracking issues. To achieve this, we leverage a latent head NeRF to learn the person-specific latent expression codes from a monocular portrait video, and further design a Y-shaped network to learn the shared latent expression codes of different subjects for cross-identity reenactment. By optimizing the photometric reconstruction objectives in NeRF, the latent expression codes are learned to be 3D-aware while faithfully capturing the high-frequency detailed expressions. Moreover, by learning a mapping between the latent expression code learned in shared and person-specific settings, LatentAvatar is able to perform expressive reenactment between different subjects. Experimental results show that our LatentAvatar is able to capture challenging expressions and the subtle movement of teeth and even eyeballs, which outperforms previous state-of-the-art solutions in both quantitative and qualitative comparisons. Project page: https://www.liuyebin.com/latentavatar.
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Neural LiDAR Fields for Novel View Synthesis

Authors:Shengyu Huang, Zan Gojcic, Zian Wang, Francis Williams, Yoni Kasten, Sanja Fidler, Konrad Schindler, Or Litany

We present Neural Fields for LiDAR (NFL), a method to optimise a neural field scene representation from LiDAR measurements, with the goal of synthesizing realistic LiDAR scans from novel viewpoints. NFL combines the rendering power of neural fields with a detailed, physically motivated model of the LiDAR sensing process, thus enabling it to accurately reproduce key sensor behaviors like beam divergence, secondary returns, and ray dropping. We evaluate NFL on synthetic and real LiDAR scans and show that it outperforms explicit reconstruct-then-simulate methods as well as other NeRF-style methods on LiDAR novel view synthesis task. Moreover, we show that the improved realism of the synthesized views narrows the domain gap to real scans and translates to better registration and semantic segmentation performance.
PDF Project page: https://research.nvidia.com/labs/toronto-ai/nfl/

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