NeRF


2023-04-28 更新

Segment Anything in 3D with NeRFs

Authors:Jiazhong Cen, Zanwei Zhou, Jiemin Fang, Wei Shen, Lingxi Xie, Dongsheng Jiang, Xiaopeng Zhang, Qi Tian

The Segment Anything Model (SAM) has demonstrated its effectiveness in segmenting any object/part in various 2D images, yet its ability for 3D has not been fully explored. The real world is composed of numerous 3D scenes and objects. Due to the scarcity of accessible 3D data and high cost of its acquisition and annotation, lifting SAM to 3D is a challenging but valuable research avenue. With this in mind, we propose a novel framework to Segment Anything in 3D, named SA3D. Given a neural radiance field (NeRF) model, SA3D allows users to obtain the 3D segmentation result of any target object via only one-shot manual prompting in a single rendered view. With input prompts, SAM cuts out the target object from the according view. The obtained 2D segmentation mask is projected onto 3D mask grids via density-guided inverse rendering. 2D masks from other views are then rendered, which are mostly uncompleted but used as cross-view self-prompts to be fed into SAM again. Complete masks can be obtained and projected onto mask grids. This procedure is executed via an iterative manner while accurate 3D masks can be finally learned. SA3D can adapt to various radiance fields effectively without any additional redesigning. The entire segmentation process can be completed in approximately two minutes without any engineering optimization. Our experiments demonstrate the effectiveness of SA3D in different scenes, highlighting the potential of SAM in 3D scene perception. The project page is at https://jumpat.github.io/SA3D/.
PDF Work in progress. Project page: https://jumpat.github.io/SA3D/

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MF-NeRF: Memory Efficient NeRF with Mixed-Feature Hash Table

Authors:Yongjae Lee, Li Yang, Deliang Fan

Neural radiance field (NeRF) has shown remarkable performance in generating photo-realistic novel views. Since the emergence of NeRF, many studies have been conducted, among which managing features with explicit structures such as grids has achieved exceptionally fast training by reducing the complexity of multilayer perceptron (MLP) networks. However, storing features in dense grids requires significantly large memory space, which leads to memory bottleneck in computer systems and thus large training time. To address this issue, in this work, we propose MF-NeRF, a memory-efficient NeRF framework that employs a mixed-feature hash table to improve memory efficiency and reduce training time while maintaining reconstruction quality. We first design a mixed-feature hash table to adaptively mix part of multi-level feature grids into one and map it to a single hash table. Following that, in order to obtain the correct index of a grid point, we further design an index transformation method that transforms indices of an arbitrary level grid to those of a canonical grid. Extensive experiments benchmarking with state-of-the-art Instant-NGP, TensoRF, and DVGO, indicate our MF-NeRF could achieve the fastest training time on the same GPU hardware with similar or even higher reconstruction quality. Source code is available at https://github.com/nfyfamr/MF-NeRF.
PDF

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VGOS: Voxel Grid Optimization for View Synthesis from Sparse Inputs

Authors:Jiakai Sun, Zhanjie Zhang, Jiafu Chen, Guangyuan Li, Boyan Ji, Lei Zhao, Wei Xing

Neural Radiance Fields (NeRF) has shown great success in novel view synthesis due to its state-of-the-art quality and flexibility. However, NeRF requires dense input views (tens to hundreds) and a long training time (hours to days) for a single scene to generate high-fidelity images. Although using the voxel grids to represent the radiance field can significantly accelerate the optimization process, we observe that for sparse inputs, the voxel grids are more prone to overfitting to the training views and will have holes and floaters, which leads to artifacts. In this paper, we propose VGOS, an approach for fast (3-5 minutes) radiance field reconstruction from sparse inputs (3-10 views) to address these issues. To improve the performance of voxel-based radiance field in sparse input scenarios, we propose two methods: (a) We introduce an incremental voxel training strategy, which prevents overfitting by suppressing the optimization of peripheral voxels in the early stage of reconstruction. (b) We use several regularization techniques to smooth the voxels, which avoids degenerate solutions. Experiments demonstrate that VGOS achieves state-of-the-art performance for sparse inputs with super-fast convergence. Code will be available at https://github.com/SJoJoK/VGOS.
PDF IJCAI 2023 Accepted (Main Track)

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Super-NeRF: View-consistent Detail Generation for NeRF super-resolution

Authors:Yuqi Han, Tao Yu, Xiaohang Yu, Yuwang Wang, Qionghai Dai

The neural radiance field (NeRF) achieved remarkable success in modeling 3D scenes and synthesizing high-fidelity novel views. However, existing NeRF-based methods focus more on the make full use of the image resolution to generate novel views, but less considering the generation of details under the limited input resolution. In analogy to the extensive usage of image super-resolution, NeRF super-resolution is an effective way to generate the high-resolution implicit representation of 3D scenes and holds great potential applications. Up to now, such an important topic is still under-explored. In this paper, we propose a NeRF super-resolution method, named Super-NeRF, to generate high-resolution NeRF from only low-resolution inputs. Given multi-view low-resolution images, Super-NeRF constructs a consistency-controlling super-resolution module to generate view-consistent high-resolution details for NeRF. Specifically, an optimizable latent code is introduced for each low-resolution input image to control the 2D super-resolution images to converge to the view-consistent output. The latent codes of each low-resolution image are optimized synergistically with the target Super-NeRF representation to fully utilize the view consistency constraint inherent in NeRF construction. We verify the effectiveness of Super-NeRF on synthetic, real-world, and AI-generated NeRF datasets. Super-NeRF achieves state-of-the-art NeRF super-resolution performance on high-resolution detail generation and cross-view consistency.
PDF

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ContraNeRF: 3D-Aware Generative Model via Contrastive Learning with Unsupervised Implicit Pose Embedding

Authors:Mijeoong Kim, Hyunjoon Lee, Bohyung Han

Although 3D-aware GANs based on neural radiance fields have achieved competitive performance, their applicability is still limited to objects or scenes with the ground-truths or prediction models for clearly defined canonical camera poses. To extend the scope of applicable datasets, we propose a novel 3D-aware GAN optimization technique through contrastive learning with implicit pose embeddings. To this end, we first revise the discriminator design and remove dependency on ground-truth camera poses. Then, to capture complex and challenging 3D scene structures more effectively, we make the discriminator estimate a high-dimensional implicit pose embedding from a given image and perform contrastive learning on the pose embedding. The proposed approach can be employed for the dataset, where the canonical camera pose is ill-defined because it does not look up or estimate camera poses. Experimental results show that our algorithm outperforms existing methods by large margins on the datasets with multiple object categories and inconsistent canonical camera poses.
PDF 20 pages. For the project page, see https://cv.snu.ac.kr/research/ContraNeRF/

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Compositional 3D Human-Object Neural Animation

Authors:Zhi Hou, Baosheng Yu, Dacheng Tao

Human-object interactions (HOIs) are crucial for human-centric scene understanding applications such as human-centric visual generation, AR/VR, and robotics. Since existing methods mainly explore capturing HOIs, rendering HOI remains less investigated. In this paper, we address this challenge in HOI animation from a compositional perspective, i.e., animating novel HOIs including novel interaction, novel human and/or novel object driven by a novel pose sequence. Specifically, we adopt neural human-object deformation to model and render HOI dynamics based on implicit neural representations. To enable the interaction pose transferring among different persons and objects, we then devise a new compositional conditional neural radiance field (or CC-NeRF), which decomposes the interdependence between human and object using latent codes to enable compositionally animation control of novel HOIs. Experiments show that the proposed method can generalize well to various novel HOI animation settings. Our project page is https://zhihou7.github.io/CHONA/
PDF 14 pages, 6 figures

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Combining HoloLens with Instant-NeRFs: Advanced Real-Time 3D Mobile Mapping

Authors:Dennis Haitz, Boris Jutzi, Markus Ulrich, Miriam Jaeger, Patrick Huebner

This work represents a large step into modern ways of fast 3D reconstruction based on RGB camera images. Utilizing a Microsoft HoloLens 2 as a multisensor platform that includes an RGB camera and an inertial measurement unit for SLAM-based camera-pose determination, we train a Neural Radiance Field (NeRF) as a neural scene representation in real-time with the acquired data from the HoloLens. The HoloLens is connected via Wifi to a high-performance PC that is responsible for the training and 3D reconstruction. After the data stream ends, the training is stopped and the 3D reconstruction is initiated, which extracts a point cloud of the scene. With our specialized inference algorithm, five million scene points can be extracted within 1 second. In addition, the point cloud also includes radiometry per point. Our method of 3D reconstruction outperforms grid point sampling with NeRFs by multiple orders of magnitude and can be regarded as a complete real-time 3D reconstruction method in a mobile mapping setup.
PDF 8 pages, 6 figures

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ActorsNeRF: Animatable Few-shot Human Rendering with Generalizable NeRFs

Authors:Jiteng Mu, Shen Sang, Nuno Vasconcelos, Xiaolong Wang

While NeRF-based human representations have shown impressive novel view synthesis results, most methods still rely on a large number of images / views for training. In this work, we propose a novel animatable NeRF called ActorsNeRF. It is first pre-trained on diverse human subjects, and then adapted with few-shot monocular video frames for a new actor with unseen poses. Building on previous generalizable NeRFs with parameter sharing using a ConvNet encoder, ActorsNeRF further adopts two human priors to capture the large human appearance, shape, and pose variations. Specifically, in the encoded feature space, we will first align different human subjects in a category-level canonical space, and then align the same human from different frames in an instance-level canonical space for rendering. We quantitatively and qualitatively demonstrate that ActorsNeRF significantly outperforms the existing state-of-the-art on few-shot generalization to new people and poses on multiple datasets. Project Page: https://jitengmu.github.io/ActorsNeRF/
PDF Project Page : https://jitengmu.github.io/ActorsNeRF/

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