NeRF


2023-03-17 更新

NEF: Neural Edge Fields for 3D Parametric Curve Reconstruction from Multi-view Images

Authors:Yunfan Ye, Renjiao Yi, Zhirui Gao, Chenyang Zhu, Zhiping Cai, Kai Xu

We study the problem of reconstructing 3D feature curves of an object from a set of calibrated multi-view images. To do so, we learn a neural implicit field representing the density distribution of 3D edges which we refer to as Neural Edge Field (NEF). Inspired by NeRF, NEF is optimized with a view-based rendering loss where a 2D edge map is rendered at a given view and is compared to the ground-truth edge map extracted from the image of that view. The rendering-based differentiable optimization of NEF fully exploits 2D edge detection, without needing a supervision of 3D edges, a 3D geometric operator or cross-view edge correspondence. Several technical designs are devised to ensure learning a range-limited and view-independent NEF for robust edge extraction. The final parametric 3D curves are extracted from NEF with an iterative optimization method. On our benchmark with synthetic data, we demonstrate that NEF outperforms existing state-of-the-art methods on all metrics. Project page: https://yunfan1202.github.io/NEF/.
PDF CVPR 2023

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Reliable Image Dehazing by NeRF

Authors:Zheyan Jin, Shiqi Chen, Huajun Feng, Zhihai Xu, Qi Li, Yueting Chen

We present an image dehazing algorithm with high quality, wide application, and no data training or prior needed. We analyze the defects of the original dehazing model, and propose a new and reliable dehazing reconstruction and dehazing model based on the combination of optical scattering model and computer graphics lighting rendering model. Based on the new haze model and the images obtained by the cameras, we can reconstruct the three-dimensional space, accurately calculate the objects and haze in the space, and use the transparency relationship of haze to perform accurate haze removal. To obtain a 3D simulation dataset we used the Unreal 5 computer graphics rendering engine. In order to obtain real shot data in different scenes, we used fog generators, array cameras, mobile phones, underwater cameras and drones to obtain haze data. We use formula derivation, simulation data set and real shot data set result experimental results to prove the feasibility of the new method. Compared with various other methods, we are far ahead in terms of calculation indicators (4 dB higher quality average scene), color remains more natural, and the algorithm is more robust in different scenarios and best in the subjective perception.
PDF 12pages, 8figures

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NeRFtrinsic Four: An End-To-End Trainable NeRF Jointly Optimizing Diverse Intrinsic and Extrinsic Camera Parameters

Authors:Hannah Schieber, Fabian Deuser, Bernhard Egger, Norbert Oswald, Daniel Roth

Novel view synthesis using neural radiance fields (NeRF) is the state-of-the-art technique for generating high-quality images from novel viewpoints. Existing methods require a priori knowledge about extrinsic and intrinsic camera parameters. This limits their applicability to synthetic scenes, or real-world scenarios with the necessity of a preprocessing step. Current research on the joint optimization of camera parameters and NeRF focuses on refining noisy extrinsic camera parameters and often relies on the preprocessing of intrinsic camera parameters. Further approaches are limited to cover only one single camera intrinsic. To address these limitations, we propose a novel end-to-end trainable approach called NeRFtrinsic Four. We utilize Gaussian Fourier features to estimate extrinsic camera parameters and dynamically predict varying intrinsic camera parameters through the supervision of the projection error. Our approach outperforms existing joint optimization methods on LLFF and BLEFF. In addition to these existing datasets, we introduce a new dataset called iFF with varying intrinsic camera parameters. NeRFtrinsic Four is a step forward in joint optimization NeRF-based view synthesis and enables more realistic and flexible rendering in real-world scenarios with varying camera parameters.
PDF

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LERF: Language Embedded Radiance Fields

Authors:Justin Kerr, Chung Min Kim, Ken Goldberg, Angjoo Kanazawa, Matthew Tancik

Humans describe the physical world using natural language to refer to specific 3D locations based on a vast range of properties: visual appearance, semantics, abstract associations, or actionable affordances. In this work we propose Language Embedded Radiance Fields (LERFs), a method for grounding language embeddings from off-the-shelf models like CLIP into NeRF, which enable these types of open-ended language queries in 3D. LERF learns a dense, multi-scale language field inside NeRF by volume rendering CLIP embeddings along training rays, supervising these embeddings across training views to provide multi-view consistency and smooth the underlying language field. After optimization, LERF can extract 3D relevancy maps for a broad range of language prompts interactively in real-time, which has potential use cases in robotics, understanding vision-language models, and interacting with 3D scenes. LERF enables pixel-aligned, zero-shot queries on the distilled 3D CLIP embeddings without relying on region proposals or masks, supporting long-tail open-vocabulary queries hierarchically across the volume. The project website can be found at https://lerf.io .
PDF Project website can be found at https://lerf.io

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