GAN


2022-08-02 更新

BlobGAN: Spatially Disentangled Scene Representations

Authors:Dave Epstein, Taesung Park, Richard Zhang, Eli Shechtman, Alexei A. Efros

We propose an unsupervised, mid-level representation for a generative model of scenes. The representation is mid-level in that it is neither per-pixel nor per-image; rather, scenes are modeled as a collection of spatial, depth-ordered “blobs” of features. Blobs are differentiably placed onto a feature grid that is decoded into an image by a generative adversarial network. Due to the spatial uniformity of blobs and the locality inherent to convolution, our network learns to associate different blobs with different entities in a scene and to arrange these blobs to capture scene layout. We demonstrate this emergent behavior by showing that, despite training without any supervision, our method enables applications such as easy manipulation of objects within a scene (e.g., moving, removing, and restyling furniture), creation of feasible scenes given constraints (e.g., plausible rooms with drawers at a particular location), and parsing of real-world images into constituent parts. On a challenging multi-category dataset of indoor scenes, BlobGAN outperforms StyleGAN2 in image quality as measured by FID. See our project page for video results and interactive demo: https://www.dave.ml/blobgan
PDF ECCV 2022. Project webpage available at https://www.dave.ml/blobgan

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Generative Adversarial Networks via a Composite Annealing of Noise and Diffusion

Authors:Kensuke Nakamura, Simon Korman, Byung-Woo Hong

Generative adversarial network (GAN) is a framework for generating fake data using a set of real examples. However, GAN is unstable in the training stage. In order to stabilize GANs, the noise injection has been used to enlarge the overlap of the real and fake distributions at the cost of increasing variance. The diffusion (or smoothing) may reduce the intrinsic underlying dimensionality of data but it suppresses the capability of GANs to learn high-frequency information in the training procedure. Based on these observations, we propose a data representation for the GAN training, called noisy scale-space (NSS), that recursively applies the smoothing with a balanced noise to data in order to replace the high-frequency information by random data, leading to a coarse-to-fine training of GANs. We experiment with NSS using DCGAN and StyleGAN2 based on benchmark datasets in which the NSS-based GANs outperforms the state-of-the-arts in most cases.
PDF

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Design What You Desire: Icon Generation from Orthogonal Application and Theme Labels

Authors:Yinpeng Chen, Zhiyu Pan, Min Shi, Hao Lu, Zhiguo Cao, Weicai Zhong

Generative adversarial networks (GANs) have been trained to be professional artists able to create stunning artworks such as face generation and image style transfer. In this paper, we focus on a realistic business scenario: automated generation of customizable icons given desired mobile applications and theme styles. We first introduce a theme-application icon dataset, termed AppIcon, where each icon has two orthogonal theme and app labels. By investigating a strong baseline StyleGAN2, we observe mode collapse caused by the entanglement of the orthogonal labels. To solve this challenge, we propose IconGAN composed of a conditional generator and dual discriminators with orthogonal augmentations, and a contrastive feature disentanglement strategy is further designed to regularize the feature space of the two discriminators. Compared with other approaches, IconGAN indicates a superior advantage on the AppIcon benchmark. Further analysis also justifies the effectiveness of disentangling app and theme representations. Our project will be released at: https://github.com/architect-road/IconGAN.
PDF 10 pages, 12 figures

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AdaWCT: Adaptive Whitening and Coloring Style Injection

Authors:Antoine Dufour, Yohan Poirier-Ginter, Alexandre Lessard, Ryan Smith, Michael Lockyer, Jean-Francois Lalonde

Adaptive instance normalization (AdaIN) has become the standard method for style injection: by re-normalizing features through scale-and-shift operations, it has found widespread use in style transfer, image generation, and image-to-image translation. In this work, we present a generalization of AdaIN which relies on the whitening and coloring transformation (WCT) which we dub AdaWCT, that we apply for style injection in large GANs. We show, through experiments on the StarGANv2 architecture, that this generalization, albeit conceptually simple, results in significant improvements in the quality of the generated images.
PDF 4 pages + refs

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