NeRF/3DGS


2024-09-09 更新

DiscoNeRF: Class-Agnostic Object Field for 3D Object Discovery

Authors:Corentin Dumery, Aoxiang Fan, Ren Li, Nicolas Talabot, Pascal Fua

Neural Radiance Fields (NeRFs) have become a powerful tool for modeling 3D scenes from multiple images. However, NeRFs remain difficult to segment into semantically meaningful regions. Previous approaches to 3D segmentation of NeRFs either require user interaction to isolate a single object, or they rely on 2D semantic masks with a limited number of classes for supervision. As a consequence, they generalize poorly to class-agnostic masks automatically generated in real scenes. This is attributable to the ambiguity arising from zero-shot segmentation, yielding inconsistent masks across views. In contrast, we propose a method that is robust to inconsistent segmentations and successfully decomposes the scene into a set of objects of any class. By introducing a limited number of competing object slots against which masks are matched, a meaningful object representation emerges that best explains the 2D supervision and minimizes an additional regularization term. Our experiments demonstrate the ability of our method to generate 3D panoptic segmentations on complex scenes, and extract high-quality 3D assets from NeRFs that can then be used in virtual 3D environments.
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3D Gaussian Splatting for Large-scale 3D Surface Reconstruction from Aerial Images

Authors:YuanZheng Wu, Jin Liu, Shunping Ji

Recently, 3D Gaussian Splatting (3DGS) has garnered significant attention. However, the unstructured nature of 3DGS poses challenges for large-scale surface reconstruction from aerial images. To address this gap, we propose the first large-scale surface reconstruction method for multi-view stereo (MVS) aerial images based on 3DGS, named Aerial Gaussian Splatting (AGS). Initially, we introduce a data chunking method tailored for large-scale aerial imagery, making the modern 3DGS technology feasible for surface reconstruction over extensive scenes. Additionally, we integrate the Ray-Gaussian Intersection method to obtain normal and depth information, facilitating geometric constraints. Finally, we introduce a multi-view geometric consistency constraint to enhance global geometric consistency and improve reconstruction accuracy. Our experiments on multiple datasets demonstrate for the first time that the GS-based technique can match traditional aerial MVS methods on geometric accuracy, and beat state-of-the-art GS-based methods on geometry and rendering quality.
PDF In the writing, some parts of the book were wrong and needed a large revision

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GST: Precise 3D Human Body from a Single Image with Gaussian Splatting Transformers

Authors:Lorenza Prospero, Abdullah Hamdi, Joao F. Henriques, Christian Rupprecht

Reconstructing realistic 3D human models from monocular images has significant applications in creative industries, human-computer interfaces, and healthcare. We base our work on 3D Gaussian Splatting (3DGS), a scene representation composed of a mixture of Gaussians. Predicting such mixtures for a human from a single input image is challenging, as it is a non-uniform density (with a many-to-one relationship with input pixels) with strict physical constraints. At the same time, it needs to be flexible to accommodate a variety of clothes and poses. Our key observation is that the vertices of standardized human meshes (such as SMPL) can provide an adequate density and approximate initial position for Gaussians. We can then train a transformer model to jointly predict comparatively small adjustments to these positions, as well as the other Gaussians’ attributes and the SMPL parameters. We show empirically that this combination (using only multi-view supervision) can achieve fast inference of 3D human models from a single image without test-time optimization, expensive diffusion models, or 3D points supervision. We also show that it can improve 3D pose estimation by better fitting human models that account for clothes and other variations. The code is available on the project website https://abdullahamdi.com/gst/ .
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