2024-01-18 更新
Solving Continual Offline Reinforcement Learning with Decision Transformer
Authors:Kaixin Huang, Li Shen, Chen Zhao, Chun Yuan, Dacheng Tao
Continuous offline reinforcement learning (CORL) combines continuous and offline reinforcement learning, enabling agents to learn multiple tasks from static datasets without forgetting prior tasks. However, CORL faces challenges in balancing stability and plasticity. Existing methods, employing Actor-Critic structures and experience replay (ER), suffer from distribution shifts, low efficiency, and weak knowledge-sharing. We aim to investigate whether Decision Transformer (DT), another offline RL paradigm, can serve as a more suitable offline continuous learner to address these issues. We first compare AC-based offline algorithms with DT in the CORL framework. DT offers advantages in learning efficiency, distribution shift mitigation, and zero-shot generalization but exacerbates the forgetting problem during supervised parameter updates. We introduce multi-head DT (MH-DT) and low-rank adaptation DT (LoRA-DT) to mitigate DT’s forgetting problem. MH-DT stores task-specific knowledge using multiple heads, facilitating knowledge sharing with common components. It employs distillation and selective rehearsal to enhance current task learning when a replay buffer is available. In buffer-unavailable scenarios, LoRA-DT merges less influential weights and fine-tunes DT’s decisive MLP layer to adapt to the current task. Extensive experiments on MoJuCo and Meta-World benchmarks demonstrate that our methods outperform SOTA CORL baselines and showcase enhanced learning capabilities and superior memory efficiency.
PDF 11 pages, 6 figures
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Cascading Reinforcement Learning
Authors:Yihan Du, R. Srikant, Wei Chen
Cascading bandits have gained popularity in recent years due to their applicability to recommendation systems and online advertising. In the cascading bandit model, at each timestep, an agent recommends an ordered subset of items (called an item list) from a pool of items, each associated with an unknown attraction probability. Then, the user examines the list, and clicks the first attractive item (if any), and after that, the agent receives a reward. The goal of the agent is to maximize the expected cumulative reward. However, the prior literature on cascading bandits ignores the influences of user states (e.g., historical behaviors) on recommendations and the change of states as the session proceeds. Motivated by this fact, we propose a generalized cascading RL framework, which considers the impact of user states and state transition into decisions. In cascading RL, we need to select items not only with large attraction probabilities but also leading to good successor states. This imposes a huge computational challenge due to the combinatorial action space. To tackle this challenge, we delve into the properties of value functions, and design an oracle BestPerm to efficiently find the optimal item list. Equipped with BestPerm, we develop two algorithms CascadingVI and CascadingBPI, which are both computationally-efficient and sample-efficient, and provide near-optimal regret and sample complexity guarantees. Furthermore, we present experiments to show the improved computational and sample efficiencies of our algorithms compared to straightforward adaptations of existing RL algorithms in practice.
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