GAN


2023-09-12 更新

Learning Modulated Transformation in GANs

Authors:Ceyuan Yang, Qihang Zhang, Yinghao Xu, Jiapeng Zhu, Yujun Shen, Bo Dai

The success of style-based generators largely benefits from style modulation, which helps take care of the cross-instance variation within data. However, the instance-wise stochasticity is typically introduced via regular convolution, where kernels interact with features at some fixed locations, limiting its capacity for modeling geometric variation. To alleviate this problem, we equip the generator in generative adversarial networks (GANs) with a plug-and-play module, termed as modulated transformation module (MTM). This module predicts spatial offsets under the control of latent codes, based on which the convolution operation can be applied at variable locations for different instances, and hence offers the model an additional degree of freedom to handle geometry deformation. Extensive experiments suggest that our approach can be faithfully generalized to various generative tasks, including image generation, 3D-aware image synthesis, and video generation, and get compatible with state-of-the-art frameworks without any hyper-parameter tuning. It is noteworthy that, towards human generation on the challenging TaiChi dataset, we improve the FID of StyleGAN3 from 21.36 to 13.60, demonstrating the efficacy of learning modulated geometry transformation.
PDF Technical report

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Robust GAN inversion

Authors:Egor Sevriugov, Ivan Oseledets

Recent advancements in real image editing have been attributed to the exploration of Generative Adversarial Networks (GANs) latent space. However, the main challenge of this procedure is GAN inversion, which aims to map the image to the latent space accurately. Existing methods that work on extended latent space $W+$ are unable to achieve low distortion and high editability simultaneously. To address this issue, we propose an approach which works in native latent space $W$ and tunes the generator network to restore missing image details. We introduce a novel regularization strategy with learnable coefficients obtained by training randomized StyleGAN 2 model - WRanGAN. This method outperforms traditional approaches in terms of reconstruction quality and computational efficiency, achieving the lowest distortion with 4 times fewer parameters. Furthermore, we observe a slight improvement in the quality of constructing hyperplanes corresponding to binary image attributes. We demonstrate the effectiveness of our approach on two complex datasets: Flickr-Faces-HQ and LSUN Church.
PDF 22 pages, 28 figures

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Terrain Diffusion Network: Climatic-Aware Terrain Generation with Geological Sketch Guidance

Authors:Zexin Hu, Kun Hu, Clinton Mo, Lei Pan, Zhiyong Wang

Sketch-based terrain generation seeks to create realistic landscapes for virtual environments in various applications such as computer games, animation and virtual reality. Recently, deep learning based terrain generation has emerged, notably the ones based on generative adversarial networks (GAN). However, these methods often struggle to fulfill the requirements of flexible user control and maintain generative diversity for realistic terrain. Therefore, we propose a novel diffusion-based method, namely terrain diffusion network (TDN), which actively incorporates user guidance for enhanced controllability, taking into account terrain features like rivers, ridges, basins, and peaks. Instead of adhering to a conventional monolithic denoising process, which often compromises the fidelity of terrain details or the alignment with user control, a multi-level denoising scheme is proposed to generate more realistic terrains by taking into account fine-grained details, particularly those related to climatic patterns influenced by erosion and tectonic activities. Specifically, three terrain synthesisers are designed for structural, intermediate, and fine-grained level denoising purposes, which allow each synthesiser concentrate on a distinct terrain aspect. Moreover, to maximise the efficiency of our TDN, we further introduce terrain and sketch latent spaces for the synthesizers with pre-trained terrain autoencoders. Comprehensive experiments on a new dataset constructed from NASA Topology Images clearly demonstrate the effectiveness of our proposed method, achieving the state-of-the-art performance. Our code and dataset will be publicly available.
PDF

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StyleInV: A Temporal Style Modulated Inversion Network for Unconditional Video Generation

Authors:Yuhan Wang, Liming Jiang, Chen Change Loy

Unconditional video generation is a challenging task that involves synthesizing high-quality videos that are both coherent and of extended duration. To address this challenge, researchers have used pretrained StyleGAN image generators for high-quality frame synthesis and focused on motion generator design. The motion generator is trained in an autoregressive manner using heavy 3D convolutional discriminators to ensure motion coherence during video generation. In this paper, we introduce a novel motion generator design that uses a learning-based inversion network for GAN. The encoder in our method captures rich and smooth priors from encoding images to latents, and given the latent of an initially generated frame as guidance, our method can generate smooth future latent by modulating the inversion encoder temporally. Our method enjoys the advantage of sparse training and naturally constrains the generation space of our motion generator with the inversion network guided by the initial frame, eliminating the need for heavy discriminators. Moreover, our method supports style transfer with simple fine-tuning when the encoder is paired with a pretrained StyleGAN generator. Extensive experiments conducted on various benchmarks demonstrate the superiority of our method in generating long and high-resolution videos with decent single-frame quality and temporal consistency.
PDF ICCV 2023. Code: https://github.com/johannwyh/StyleInV Project page: https://www.mmlab-ntu.com/project/styleinv/index.html

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AdaPlus: Integrating Nesterov Momentum and Precise Stepsize Adjustment on AdamW Basis

Authors:Lei Guan

This paper proposes an efficient optimizer called AdaPlus which integrates Nesterov momentum and precise stepsize adjustment on AdamW basis. AdaPlus combines the advantages of AdamW, Nadam, and AdaBelief and, in particular, does not introduce any extra hyper-parameters. We perform extensive experimental evaluations on three machine learning tasks to validate the effectiveness of AdaPlus. The experiment results validate that AdaPlus (i) is the best adaptive method which performs most comparable with (even slightly better than) SGD with momentum on image classification tasks and (ii) outperforms other state-of-the-art optimizers on language modeling tasks and illustrates the highest stability when training GANs. The experiment code of AdaPlus is available at: https://github.com/guanleics/AdaPlus.
PDF

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Towards Efficient SDRTV-to-HDRTV by Learning from Image Formation

Authors:Xiangyu Chen, Zheyuan Li, Zhengwen Zhang, Jimmy S. Ren, Yihao Liu, Jingwen He, Yu Qiao, Jiantao Zhou, Chao Dong

Modern displays are capable of rendering video content with high dynamic range (HDR) and wide color gamut (WCG). However, the majority of available resources are still in standard dynamic range (SDR). As a result, there is significant value in transforming existing SDR content into the HDRTV standard. In this paper, we define and analyze the SDRTV-to-HDRTV task by modeling the formation of SDRTV/HDRTV content. Our analysis and observations indicate that a naive end-to-end supervised training pipeline suffers from severe gamut transition errors. To address this issue, we propose a novel three-step solution pipeline called HDRTVNet++, which includes adaptive global color mapping, local enhancement, and highlight refinement. The adaptive global color mapping step uses global statistics as guidance to perform image-adaptive color mapping. A local enhancement network is then deployed to enhance local details. Finally, we combine the two sub-networks above as a generator and achieve highlight consistency through GAN-based joint training. Our method is primarily designed for ultra-high-definition TV content and is therefore effective and lightweight for processing 4K resolution images. We also construct a dataset using HDR videos in the HDR10 standard, named HDRTV1K that contains 1235 and 117 training images and 117 testing images, all in 4K resolution. Besides, we select five metrics to evaluate the results of SDRTV-to-HDRTV algorithms. Our final results demonstrate state-of-the-art performance both quantitatively and visually. The code, model and dataset are available at https://github.com/xiaom233/HDRTVNet-plus.
PDF Extended version of HDRTVNet

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Deep Video Restoration for Under-Display Camera

Authors:Xuanxi Chen, Tao Wang, Ziqian Shao, Kaihao Zhang, Wenhan Luo, Tong Lu, Zikun Liu, Tae-Kyun Kim, Hongdong Li

Images or videos captured by the Under-Display Camera (UDC) suffer from severe degradation, such as saturation degeneration and color shift. While restoration for UDC has been a critical task, existing works of UDC restoration focus only on images. UDC video restoration (UDC-VR) has not been explored in the community. In this work, we first propose a GAN-based generation pipeline to simulate the realistic UDC degradation process. With the pipeline, we build the first large-scale UDC video restoration dataset called PexelsUDC, which includes two subsets named PexelsUDC-T and PexelsUDC-P corresponding to different displays for UDC. Using the proposed dataset, we conduct extensive benchmark studies on existing video restoration methods and observe their limitations on the UDC-VR task. To this end, we propose a novel transformer-based baseline method that adaptively enhances degraded videos. The key components of the method are a spatial branch with local-aware transformers, a temporal branch embedded temporal transformers, and a spatial-temporal fusion module. These components drive the model to fully exploit spatial and temporal information for UDC-VR. Extensive experiments show that our method achieves state-of-the-art performance on PexelsUDC. The benchmark and the baseline method are expected to promote the progress of UDC-VR in the community, which will be made public.
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Semantic Latent Decomposition with Normalizing Flows for Face Editing

Authors:Binglei Li, Zhizhong Huang, Hongming Shan, Junping Zhang

Navigating in the latent space of StyleGAN has shown effectiveness for face editing. However, the resulting methods usually encounter challenges in complicated navigation due to the entanglement among different attributes in the latent space. To address this issue, this paper proposes a novel framework, termed SDFlow, with a semantic decomposition in original latent space using continuous conditional normalizing flows. Specifically, SDFlow decomposes the original latent code into different irrelevant variables by jointly optimizing two components: (i) a semantic encoder to estimate semantic variables from input faces and (ii) a flow-based transformation module to map the latent code into a semantic-irrelevant variable in Gaussian distribution, conditioned on the learned semantic variables. To eliminate the entanglement between variables, we employ a disentangled learning strategy under a mutual information framework, thereby providing precise manipulation controls. Experimental results demonstrate that SDFlow outperforms existing state-of-the-art face editing methods both qualitatively and quantitatively. The source code is made available at https://github.com/phil329/SDFlow.
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