元宇宙/虚拟人


2023-05-03 更新

AVATAR: Adversarial self-superVised domain Adaptation network for TARget domain

Authors:Jun Kataoka, Hyunsoo Yoon

This paper presents an unsupervised domain adaptation (UDA) method for predicting unlabeled target domain data, specific to complex UDA tasks where the domain gap is significant. Mainstream UDA models aim to learn from both domains and improve target discrimination by utilizing labeled source domain data. However, the performance boost may be limited when the discrepancy between the source and target domains is large or the target domain contains outliers. To explicitly address this issue, we propose the Adversarial self-superVised domain Adaptation network for the TARget domain (AVATAR) algorithm. It outperforms state-of-the-art UDA models by concurrently reducing domain discrepancy while enhancing discrimination through domain adversarial learning, self-supervised learning, and sample selection strategy for the target domain, all guided by deep clustering. Our proposed model significantly outperforms state-of-the-art methods on three UDA benchmarks, and extensive ablation studies and experiments demonstrate the effectiveness of our approach for addressing complex UDA tasks.
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Learning Locally Editable Virtual Humans

Authors:Hsuan-I Ho, Lixin Xue, Jie Song, Otmar Hilliges

In this paper, we propose a novel hybrid representation and end-to-end trainable network architecture to model fully editable and customizable neural avatars. At the core of our work lies a representation that combines the modeling power of neural fields with the ease of use and inherent 3D consistency of skinned meshes. To this end, we construct a trainable feature codebook to store local geometry and texture features on the vertices of a deformable body model, thus exploiting its consistent topology under articulation. This representation is then employed in a generative auto-decoder architecture that admits fitting to unseen scans and sampling of realistic avatars with varied appearances and geometries. Furthermore, our representation allows local editing by swapping local features between 3D assets. To verify our method for avatar creation and editing, we contribute a new high-quality dataset, dubbed CustomHumans, for training and evaluation. Our experiments quantitatively and qualitatively show that our method generates diverse detailed avatars and achieves better model fitting performance compared to state-of-the-art methods. Our code and dataset are available at https://custom-humans.github.io/.
PDF 12+11 pages, CVPR’23, project page https://custom-humans.github.io/

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Generating Texture for 3D Human Avatar from a Single Image using Sampling and Refinement Networks

Authors:Sihun Cha, Kwanggyoon Seo, Amirsaman Ashtari, Junyong Noh

There has been significant progress in generating an animatable 3D human avatar from a single image. However, recovering texture for the 3D human avatar from a single image has been relatively less addressed. Because the generated 3D human avatar reveals the occluded texture of the given image as it moves, it is critical to synthesize the occluded texture pattern that is unseen from the source image. To generate a plausible texture map for 3D human avatars, the occluded texture pattern needs to be synthesized with respect to the visible texture from the given image. Moreover, the generated texture should align with the surface of the target 3D mesh. In this paper, we propose a texture synthesis method for a 3D human avatar that incorporates geometry information. The proposed method consists of two convolutional networks for the sampling and refining process. The sampler network fills in the occluded regions of the source image and aligns the texture with the surface of the target 3D mesh using the geometry information. The sampled texture is further refined and adjusted by the refiner network. To maintain the clear details in the given image, both sampled and refined texture is blended to produce the final texture map. To effectively guide the sampler network to achieve its goal, we designed a curriculum learning scheme that starts from a simple sampling task and gradually progresses to the task where the alignment needs to be considered. We conducted experiments to show that our method outperforms previous methods qualitatively and quantitatively.
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StyleAvatar: Real-time Photo-realistic Portrait Avatar from a Single Video

Authors:Lizhen Wang, Xiaochen Zhao, Jingxiang Sun, Yuxiang Zhang, Hongwen Zhang, Tao Yu, Yebin Liu

Face reenactment methods attempt to restore and re-animate portrait videos as realistically as possible. Existing methods face a dilemma in quality versus controllability: 2D GAN-based methods achieve higher image quality but suffer in fine-grained control of facial attributes compared with 3D counterparts. In this work, we propose StyleAvatar, a real-time photo-realistic portrait avatar reconstruction method using StyleGAN-based networks, which can generate high-fidelity portrait avatars with faithful expression control. We expand the capabilities of StyleGAN by introducing a compositional representation and a sliding window augmentation method, which enable faster convergence and improve translation generalization. Specifically, we divide the portrait scenes into three parts for adaptive adjustments: facial region, non-facial foreground region, and the background. Besides, our network leverages the best of UNet, StyleGAN and time coding for video learning, which enables high-quality video generation. Furthermore, a sliding window augmentation method together with a pre-training strategy are proposed to improve translation generalization and training performance, respectively. The proposed network can converge within two hours while ensuring high image quality and a forward rendering time of only 20 milliseconds. Furthermore, we propose a real-time live system, which further pushes research into applications. Results and experiments demonstrate the superiority of our method in terms of image quality, full portrait video generation, and real-time re-animation compared to existing facial reenactment methods. Training and inference code for this paper are at https://github.com/LizhenWangT/StyleAvatar.
PDF 8 pages, 5 figures, SIGGRAPH 2023 Conference Proceedings

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LatentAvatar: Learning Latent Expression Code for Expressive Neural Head Avatar

Authors:Yuelang Xu, Hongwen Zhang, Lizhen Wang, Xiaochen Zhao, Han Huang, Guojun Qi, Yebin Liu

Existing approaches to animatable NeRF-based head avatars are either built upon face templates or use the expression coefficients of templates as the driving signal. Despite the promising progress, their performances are heavily bound by the expression power and the tracking accuracy of the templates. In this work, we present LatentAvatar, an expressive neural head avatar driven by latent expression codes. Such latent expression codes are learned in an end-to-end and self-supervised manner without templates, enabling our method to get rid of expression and tracking issues. To achieve this, we leverage a latent head NeRF to learn the person-specific latent expression codes from a monocular portrait video, and further design a Y-shaped network to learn the shared latent expression codes of different subjects for cross-identity reenactment. By optimizing the photometric reconstruction objectives in NeRF, the latent expression codes are learned to be 3D-aware while faithfully capturing the high-frequency detailed expressions. Moreover, by learning a mapping between the latent expression code learned in shared and person-specific settings, LatentAvatar is able to perform expressive reenactment between different subjects. Experimental results show that our LatentAvatar is able to capture challenging expressions and the subtle movement of teeth and even eyeballs, which outperforms previous state-of-the-art solutions in both quantitative and qualitative comparisons. Project page: https://www.liuyebin.com/latentavatar.
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