2023-01-30 更新
Text-To-4D Dynamic Scene Generation
Authors:Uriel Singer, Shelly Sheynin, Adam Polyak, Oron Ashual, Iurii Makarov, Filippos Kokkinos, Naman Goyal, Andrea Vedaldi, Devi Parikh, Justin Johnson, Yaniv Taigman
We present MAV3D (Make-A-Video3D), a method for generating three-dimensional dynamic scenes from text descriptions. Our approach uses a 4D dynamic Neural Radiance Field (NeRF), which is optimized for scene appearance, density, and motion consistency by querying a Text-to-Video (T2V) diffusion-based model. The dynamic video output generated from the provided text can be viewed from any camera location and angle, and can be composited into any 3D environment. MAV3D does not require any 3D or 4D data and the T2V model is trained only on Text-Image pairs and unlabeled videos. We demonstrate the effectiveness of our approach using comprehensive quantitative and qualitative experiments and show an improvement over previously established internal baselines. To the best of our knowledge, our method is the first to generate 3D dynamic scenes given a text description.
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On the Importance of Noise Scheduling for Diffusion Models
Authors:Ting Chen
We empirically study the effect of noise scheduling strategies for denoising diffusion generative models. There are three findings: (1) the noise scheduling is crucial for the performance, and the optimal one depends on the task (e.g., image sizes), (2) when increasing the image size, the optimal noise scheduling shifts towards a noisier one (due to increased redundancy in pixels), and (3) simply scaling the input data by a factor of $b$ while keeping the noise schedule function fixed (equivalent to shifting the logSNR by $\log b$) is a good strategy across image sizes. This simple recipe, when combined with recently proposed Recurrent Interface Network (RIN), yields state-of-the-art pixel-based diffusion models for high-resolution images on ImageNet, enabling single-stage, end-to-end generation of diverse and high-fidelity images at 1024$\times$1024 resolution (without upsampling/cascades).
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Dual Diffusion Architecture for Fisheye Image Rectification: Synthetic-to-Real Generalization
Authors:Shangrong Yang, Chunyu Lin, Kang Liao, Yao Zhao
Fisheye image rectification has a long-term unresolved issue with synthetic-to-real generalization. In most previous works, the model trained on the synthetic images obtains unsatisfactory performance on the real-world fisheye image. To this end, we propose a Dual Diffusion Architecture (DDA) for the fisheye rectification with a better generalization ability. The proposed DDA is simultaneously trained with paired synthetic fisheye images and unlabeled real fisheye images. By gradually introducing noises, the synthetic and real fisheye images can eventually develop into a consistent noise distribution, improving the generalization and achieving unlabeled real fisheye correction. The original image serves as the prior guidance in existing DDPMs (Denoising Diffusion Probabilistic Models). However, the non-negligible indeterminate relationship between the prior condition and the target affects the generation performance. Especially in the rectification task, the radial distortion can cause significant artifacts. Therefore, we provide an unsupervised one-pass network that produces a plausible new condition to strengthen guidance. This network can be regarded as an alternate scheme for fast producing reliable results without iterative inference. Compared with the state-of-the-art methods, our approach can reach superior performance in both synthetic and real fisheye image corrections.
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Moûsai: Text-to-Music Generation with Long-Context Latent Diffusion
Authors:Flavio Schneider, Zhijing Jin, Bernhard Schölkopf
The recent surge in popularity of diffusion models for image generation has brought new attention to the potential of these models in other areas of media synthesis. One area that has yet to be fully explored is the application of diffusion models to music generation. Music generation requires to handle multiple aspects, including the temporal dimension, long-term structure, multiple layers of overlapping sounds, and nuances that only trained listeners can detect. In our work, we investigate the potential of diffusion models for text-conditional music generation. We develop a cascading latent diffusion approach that can generate multiple minutes of high-quality stereo music at 48kHz from textual descriptions. For each model, we make an effort to maintain reasonable inference speed, targeting real-time on a single consumer GPU. In addition to trained models, we provide a collection of open-source libraries with the hope of facilitating future work in the field. We open-source the following: - Music samples for this paper: https://bit.ly/anonymous-mousai - All music samples for all models: https://bit.ly/audio-diffusion - Codes: https://github.com/archinetai/audio-diffusion-pytorch
PDF Music samples for this paper: https://bit.ly/anonymous-mousai ; all music samples for all models: https://bit.ly/audio-diffusion ; codes: https://github.com/archinetai/audio-diffusion-pytorch
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PLay: Parametrically Conditioned Layout Generation using Latent Diffusion
Authors:Chin-Yi Cheng, Forrest Huang, Gang Li, Yang Li
Layout design is an important task in various design fields, including user interfaces, document, and graphic design. As this task requires tedious manual effort by designers, prior works have attempted to automate this process using generative models, but commonly fell short of providing intuitive user controls and achieving design objectives. In this paper, we build a conditional latent diffusion model, PLay, that generates parametrically conditioned layouts in vector graphic space from user-specified guidelines, which are commonly used by designers for representing their design intents in current practices. Our method outperforms prior works across three datasets on metrics including FID and FD-VG, and in user test. Moreover, it brings a novel and interactive experience to professional layout design processes.
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Input Perturbation Reduces Exposure Bias in Diffusion Models
Authors:Mang Ning, Enver Sangineto, Angelo Porrello, Simone Calderara, Rita Cucchiara
Denoising Diffusion Probabilistic Models have shown an impressive generation quality, although their long sampling chain leads to high computational costs. In this paper, we observe that a long sampling chain also leads to an error accumulation phenomenon, which is similar to the \textbf{exposure bias} problem in autoregressive text generation. Specifically, we note that there is a discrepancy between training and testing, since the former is conditioned on the ground truth samples, while the latter is conditioned on the previously generated results. To alleviate this problem, we propose a very simple but effective training regularization, consisting in perturbing the ground truth samples to simulate the inference time prediction errors. We empirically show that the proposed input perturbation leads to a significant improvement of the sample quality while reducing both the training and the inference times. For instance, on CelebA 64$\times$64, we achieve a new state-of-the-art FID score of 1.27, while saving 37.5% of the training time.
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simple diffusion: End-to-end diffusion for high resolution images
Authors:Emiel Hoogeboom, Jonathan Heek, Tim Salimans
Currently, applying diffusion models in pixel space of high resolution images is difficult. Instead, existing approaches focus on diffusion in lower dimensional spaces (latent diffusion), or have multiple super-resolution levels of generation referred to as cascades. The downside is that these approaches add additional complexity to the diffusion framework. This paper aims to improve denoising diffusion for high resolution images while keeping the model as simple as possible. The paper is centered around the research question: How can one train a standard denoising diffusion models on high resolution images, and still obtain performance comparable to these alternate approaches? The four main findings are: 1) the noise schedule should be adjusted for high resolution images, 2) It is sufficient to scale only a particular part of the architecture, 3) dropout should be added at specific locations in the architecture, and 4) downsampling is an effective strategy to avoid high resolution feature maps. Combining these simple yet effective techniques, we achieve state-of-the-art on image generation among diffusion models without sampling modifiers on ImageNet.
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