2022-12-13 更新
Graph-Regularized Manifold-Aware Conditional Wasserstein GAN for Brain Functional Connectivity Generation
Authors:Yee-Fan Tan, Chee-Ming Ting, Fuad Noman, Raphaël C. -W. Phan, Hernando Ombao
Common measures of brain functional connectivity (FC) including covariance and correlation matrices are semi-positive definite (SPD) matrices residing on a cone-shape Riemannian manifold. Despite its remarkable success for Euclidean-valued data generation, use of standard generative adversarial networks (GANs) to generate manifold-valued FC data neglects its inherent SPD structure and hence the inter-relatedness of edges in real FC. We propose a novel graph-regularized manifold-aware conditional Wasserstein GAN (GR-SPD-GAN) for FC data generation on the SPD manifold that can preserve the global FC structure. Specifically, we optimize a generalized Wasserstein distance between the real and generated SPD data under an adversarial training, conditioned on the class labels. The resulting generator can synthesize new SPD-valued FC matrices associated with different classes of brain networks, e.g., brain disorder or healthy control. Furthermore, we introduce additional population graph-based regularization terms on both the SPD manifold and its tangent space to encourage the generator to respect the inter-subject similarity of FC patterns in the real data. This also helps in avoiding mode collapse and produces more stable GAN training. Evaluated on resting-state functional magnetic resonance imaging (fMRI) data of major depressive disorder (MDD), qualitative and quantitative results show that the proposed GR-SPD-GAN clearly outperforms several state-of-the-art GANs in generating more realistic fMRI-based FC samples. When applied to FC data augmentation for MDD identification, classification models trained on augmented data generated by our approach achieved the largest margin of improvement in classification accuracy among the competing GANs over baselines without data augmentation.
PDF 10 pages, 4 figures
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Album cover art image generation with Generative Adversarial Networks
Authors:Felipe Perez Stoppa, Ester Vidaña-Vila, Joan Navarro
Generative Adversarial Networks (GANs) were introduced by Goodfellow in 2014, and since then have become popular for constructing generative artificial intelligence models. However, the drawbacks of such networks are numerous, like their longer training times, their sensitivity to hyperparameter tuning, several types of loss and optimization functions and other difficulties like mode collapse. Current applications of GANs include generating photo-realistic human faces, animals and objects. However, I wanted to explore the artistic ability of GANs in more detail, by using existing models and learning from them. This dissertation covers the basics of neural networks and works its way up to the particular aspects of GANs, together with experimentation and modification of existing available models, from least complex to most. The intention is to see if state of the art GANs (specifically StyleGAN2) can generate album art covers and if it is possible to tailor them by genre. This was attempted by first familiarizing myself with 3 existing GANs architectures, including the state of the art StyleGAN2. The StyleGAN2 code was used to train a model with a dataset containing 80K album cover images, then used to style images by picking curated images and mixing their styles.
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Diffusion Guided Domain Adaptation of Image Generators
Authors:Kunpeng Song, Ligong Han, Bingchen Liu, Dimitris Metaxas, Ahmed Elgammal
Can a text-to-image diffusion model be used as a training objective for adapting a GAN generator to another domain? In this paper, we show that the classifier-free guidance can be leveraged as a critic and enable generators to distill knowledge from large-scale text-to-image diffusion models. Generators can be efficiently shifted into new domains indicated by text prompts without access to groundtruth samples from target domains. We demonstrate the effectiveness and controllability of our method through extensive experiments. Although not trained to minimize CLIP loss, our model achieves equally high CLIP scores and significantly lower FID than prior work on short prompts, and outperforms the baseline qualitatively and quantitatively on long and complicated prompts. To our best knowledge, the proposed method is the first attempt at incorporating large-scale pre-trained diffusion models and distillation sampling for text-driven image generator domain adaptation and gives a quality previously beyond possible. Moreover, we extend our work to 3D-aware style-based generators and DreamBooth guidance.
PDF Project website: https://styleganfusion.github.io/
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HumanGen: Generating Human Radiance Fields with Explicit Priors
Authors:Suyi Jiang, Haoran Jiang, Ziyu Wang, Haimin Luo, Wenzheng Chen, Lan Xu
Recent years have witnessed the tremendous progress of 3D GANs for generating view-consistent radiance fields with photo-realism. Yet, high-quality generation of human radiance fields remains challenging, partially due to the limited human-related priors adopted in existing methods. We present HumanGen, a novel 3D human generation scheme with detailed geometry and $\text{360}^{\circ}$ realistic free-view rendering. It explicitly marries the 3D human generation with various priors from the 2D generator and 3D reconstructor of humans through the design of “anchor image”. We introduce a hybrid feature representation using the anchor image to bridge the latent space of HumanGen with the existing 2D generator. We then adopt a pronged design to disentangle the generation of geometry and appearance. With the aid of the anchor image, we adapt a 3D reconstructor for fine-grained details synthesis and propose a two-stage blending scheme to boost appearance generation. Extensive experiments demonstrate our effectiveness for state-of-the-art 3D human generation regarding geometry details, texture quality, and free-view performance. Notably, HumanGen can also incorporate various off-the-shelf 2D latent editing methods, seamlessly lifting them into 3D.
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