元宇宙/虚拟人


2022-11-25 更新

Resource Allocation of Federated Learning for the Metaverse with Mobile Augmented Reality

Authors:Xinyu Zhou, Chang Liu, Jun Zhao

The Metaverse has received much attention recently. Metaverse applications via mobile augmented reality (MAR) require rapid and accurate object detection to mix digital data with the real world. Federated learning (FL) is an intriguing distributed machine learning approach due to its privacy-preserving characteristics. Due to privacy concerns and the limited computation resources on mobile devices, we incorporate FL into MAR systems of the Metaverse to train a model cooperatively. Besides, to balance the trade-off between energy, execution latency and model accuracy, thereby accommodating different demands and application scenarios, we formulate an optimization problem to minimize a weighted combination of total energy consumption, completion time and model accuracy. Through decomposing the non-convex optimization problem into two subproblems, we devise a resource allocation algorithm to determine the bandwidth allocation, transmission power, CPU frequency and video frame resolution for each participating device. We further present the convergence analysis and computational complexity of the proposed algorithm. Numerical results show that our proposed algorithm has better performance (in terms of energy consumption, completion time and model accuracy) under different weight parameters compared to existing benchmarks.
PDF Journal version of 2022 IEEE 42nd International Conference on Distributed Computing Systems (ICDCS) paper: arXiv:2209.14900; i.e., https://doi.org/10.1109/ICDCS54860.2022.00101

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UnconFuse: Avatar Reconstruction from Unconstrained Images

Authors:Han Huang, Liliang Chen, Xihao Wang

The report proposes an effective solution about 3D human body reconstruction from multiple unconstrained frames for ECCV 2022 WCPA Challenge: From Face, Body and Fashion to 3D Virtual avatars I (track1: Multi-View Based 3D Human Body Reconstruction). We reproduce the reconstruction method presented in MVP-Human as our baseline, and make some improvements for the particularity of this challenge. We finally achieve the score 0.93 on the official testing set, getting the 1st place on the leaderboard.
PDF Accepted to ECCV 2022 Workshop

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2022-11-25 更新

Instant Volumetric Head Avatars

Authors:Wojciech Zielonka, Timo Bolkart, Justus Thies

We present Instant Volumetric Head Avatars (INSTA), a novel approach for reconstructing photo-realistic digital avatars instantaneously. INSTA models a dynamic neural radiance field based on neural graphics primitives embedded around a parametric face model. Our pipeline is trained on a single monocular RGB portrait video that observes the subject under different expressions and views. While state-of-the-art methods take up to several days to train an avatar, our method can reconstruct a digital avatar in less than 10 minutes on modern GPU hardware, which is orders of magnitude faster than previous solutions. In addition, it allows for the interactive rendering of novel poses and expressions. By leveraging the geometry prior of the underlying parametric face model, we demonstrate that INSTA extrapolates to unseen poses. In quantitative and qualitative studies on various subjects, INSTA outperforms state-of-the-art methods regarding rendering quality and training time.
PDF Website: https://zielon.github.io/insta/ Video: https://youtu.be/HOgaeWTih7Q

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Hand Avatar: Free-Pose Hand Animation and Rendering from Monocular Video

Authors:Xingyu Chen, Baoyuan Wang, Heung-Yeung Shum

We present HandAvatar, a novel representation for hand animation and rendering, which can generate smoothly compositional geometry and self-occlusion-aware texture. Specifically, we first develop a MANO-HD model as a high-resolution mesh topology to fit personalized hand shapes. Sequentially, we decompose hand geometry into per-bone rigid parts, and then re-compose paired geometry encodings to derive an across-part consistent occupancy field. As for texture modeling, we propose a self-occlusion-aware shading field (SelF). In SelF, drivable anchors are paved on the MANO-HD surface to record albedo information under a wide variety of hand poses. Moreover, directed soft occupancy is designed to describe the ray-to-surface relation, which is leveraged to generate an illumination field for the disentanglement of pose-independent albedo and pose-dependent illumination. Trained from monocular video data, our HandAvatar can perform free-pose hand animation and rendering while at the same time achieving superior appearance fidelity. We also demonstrate that HandAvatar provides a route for hand appearance editing. Project website: https://seanchenxy.github.io/HandAvatarWeb.
PDF

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ManVatar : Fast 3D Head Avatar Reconstruction Using Motion-Aware Neural Voxels

Authors:Yuelang Xu, Lizhen Wang, Xiaochen Zhao, Hongwen Zhang, Yebin Liu

With NeRF widely used for facial reenactment, recent methods can recover photo-realistic 3D head avatar from just a monocular video. Unfortunately, the training process of the NeRF-based methods is quite time-consuming, as MLP used in the NeRF-based methods is inefficient and requires too many iterations to converge. To overcome this problem, we propose ManVatar, a fast 3D head avatar reconstruction method using Motion-Aware Neural Voxels. ManVatar is the first to decouple expression motion from canonical appearance for head avatar, and model the expression motion by neural voxels. In particular, the motion-aware neural voxels is generated from the weighted concatenation of multiple 4D tensors. The 4D tensors semantically correspond one-to-one with 3DMM expression bases and share the same weights as 3DMM expression coefficients. Benefiting from our novel representation, the proposed ManVatar can recover photo-realistic head avatars in just 5 minutes (implemented with pure PyTorch), which is significantly faster than the state-of-the-art facial reenactment methods.
PDF Project Page: https://www.liuyebin.com/manvatar/manvatar.html

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文章作者: 木子已
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